Harvestable Resource Classes
Ark Dedicated Server Setup For Windows & Linux
This is a complete list of the Resource Classes in Ark Survival Evolved. These classes can be used to modify the harvest amount of the resources on your server. We also have a custom tool that will allow you to quickly and easily generate the code required to modify your custom server. This tool can be found here: Harvest Amounts & Spoiling Time Tool
Harvestable Resource | Class Name |
---|---|
Achatina Paste | PrimalItemResource_SnailPaste_C |
Aggeravic Mushroom | PrimalItemResource_CommonMushroom_C |
Ammonite Bile | PrimalItemResource_AmmoniteBlood_C |
Angler Gel | PrimalItemResource_AnglerGel_C |
Aquatic Mushroom | PrimalItemConsumable_Mushroom_Aquatic_C |
Ascerbic Mushroom | PrimalItemConsumable_Mushroom_Ascerbic_C |
Auric Mushroom | PrimalItemConsumable_Mushroom_Auric_C |
Bio Toxin | PrimalItemConsumable_JellyVenom_C |
Black Pearl | PrimalItemResource_BlackPearl_C |
Blue Crystalized Sap | PrimalItemResource_BlueSap_C |
Blue Gem | PrimalItemResource_Gem_BioLum_C |
Cactus Sap | PrimalItemConsumable_CactusSap_C |
Charcoal | PrimalItemResource_Charcoal_C |
Chitin | PrimalItemResource_Chitin_C |
Chitin or Keratin | PrimalItemResource_ChitinOrKeratin_C |
Condensed Gas | PrimalItemResource_CondensedGas_C |
Congealed Gas Ball | PrimalItemResource_Gas_C |
Crystal | PrimalItemResource_Crystal_C |
Deathworm Horn (Keratin Spike) | PrimalItemResource_KeratinSpike_C |
Element | PrimalItemResource_Element_C_C |
Element Dust | PrimalItemResource_ElementDust_C |
Element Ore | PrimalItemResource_ElementOre_C |
Fiber | PrimalItemResource_Fibers_C |
Flint | PrimalItemResource_Flint_C |
Fragmented Green Gem | PrimalItemResource_FracturedGem_C |
Green Gem | PrimalItemResource_Gem_Fertile_C |
Hides | PrimalItemResource_Hide_C |
Keratin | PrimalItemResource_Keratin_C |
Leech Blood | PrimalItemResource_LeechBlood_C |
Metal | PrimalItemResource_Metal_C |
Obsidian | PrimalItemResource_Obsidian_C |
Oil | PrimalItemResource_Oil_C |
Organic Polymer | PrimalItemResource_Polymer_Organic_C |
Pelts | PrimalItemResource_Pelt_C |
Rare Flower | PrimalItemResource_RareFlower_C |
Rare Mushroom | PrimalItemResource_RareMushroom_C |
Raw Salt | PrimalItemResource_RawSalt_C |
Red Crystalized Sap | PrimalItemResource_RedSap_C |
Red Gem | PrimalItemResource_Gem_Element_C |
Sand | PrimalItemResource_Sand_C |
Sap (Tree Sap) | PrimalItemResource_Sap_C |
Scrap Metal | PrimalItemResource_ScrapMetal_C |
Silica Pearls | PrimalItemResource_Silicon_C |
Silicate | PrimalItemResource_Silicate_C |
Silk | PrimalItemResource_Silk_C |
Stone | PrimalItemResource_Stone_C |
Sulfur | PrimalItemResource_Sulfur_C |
Thatch | PrimalItemResource_Thatch_C |
Wood | PrimalItemResource_Wood_C |
Wool | PrimalItemResource_Wool_C |
Woolly Rhino Horn | PrimalItemResource_Horn_C_C |
Tweaking Resources With These Classes
You can tweak resource harvest amounts on a per-resource basis using the above class information. This can be done by editing your Game.ini file. We have created a simple tool that will quickly generate the code that you need to apply these modifications to your game.